Real-Time Rendering, Fourth Edition

49.95

-
+

Specs

Categories: ,

Description

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

  • Author: Tomas Akenine-Mo ̈ller, Eric Haines, Naty Hoffman
  • Publisher: CRC Press
  • Published: 2018-08-06
  • Pages: 1199
  • ISBN-13: 9781351816151

Additional information

Author

Tomas Akenine-Mo ̈ller, Eric Haines, Naty Hoffman

Reviews

There are no reviews yet.

Be the first to review “Real-Time Rendering, Fourth Edition”

Your email address will not be published. Required fields are marked *